I've spent two decades in games. I've shipped over a dozen titles from indies to MMOs and built QA processes that teams actually follow. Now I'm helping indie studios ship cleaner.
I'll download your public demo or Early Access build and spend a full day finding what's broken. You'll get a professional, readable, and actionable bug list plus a call to talk through it.
The test pass is just the first step. If we're a good fit, I also do longer-term work:
Testing processes your team will actually follow. Test plans, bug tracking workflows, regression systems. Built for how you actually work.
Sprint planning, pipeline fixes, cross-discipline coordination. Getting your artists, programmers, and designers moving in the same direction.
Atlassian certified Jira configurations for teams from 5 to 50+ people. Workflows that make sense, boards that don't suck.
I've been in game dev since 2007, working my way up from community volunteer to leading teams at studios like Cryptic, Trion Worlds, and Aeria Games. I've shipped over a dozen titles, mostly MMOs where everything breaks in creative new ways.
After the industry downturn in 2024, I founded Risbin Games LLC to provide QA and Production consulting for indie studios. I spent most of 2025 working with a small indie studio to help them ship their first game. Now I'm looking for my next challenge.